Prince of Persia (1989)
| Quote: |
Prince
of Persia is a platform game, originally developed by Jordan Mechner in
1989 for the Apple II, that was widely seen as a great leap forward in
the quality of animation seen in computer games. Mechner used a process
called rotoscoping, in which he studied many hours of film of his
younger brother David running and jumping in white clothes, to ensure
that all the movements looked just right. Also unusual was the method
of combat: protagonist and enemies fought with swords, not projectile
weapons, as was the case[citation needed] in most contemporary games.
Mechner has said that when he started programming, the first ten
minutes of Raiders of the Lost Ark had been one of the main
inspirations for the character's acrobatic responses in a dangerous
environment.
After the original release on the Apple II, Prince of Persia was
ported to a wide range of platforms, including the Amiga, Apple
Macintosh, DOS, NES, Game Boy, Sega Mega Drive, Game Gear, SNES, Sharp
X68000, Atari ST and SAM Coupé. The game managed to surprise and
captivate the player despite being at first glance, repetitive. This
was achieved by interspersing intelligent puzzles and deadly traps all
along the path the Prince had to take to complete the game—all this
packaged in fluid, life-like motion. |
Download:
| Code: |
| http://rapidshare.com/files/78367279/princeofpersia.rar |
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